The rules are simple.
The answers aren’t.
Put this game on your Home Screen.
No app store needed. iPhone, Android, Windows or Mac—save an app icon for next time. Internet required.
1. Find your people’s deck
Choose a category, then a deck. Every category has two free decks. My Decks shows free and purchased collections. Browse Decks includes previews and purchases. Play only lists free decks and decks restored on this browser. Only the host needs to own a paid deck for everyone in their room to play it.
2. Choose how to play
Who knows me better? The spotlight player answers A or B privately. Everyone else guesses their answer. Correct guesses earn one point. I Know You! is a once-per-set boost: a correct guess earns two points instead of one, and an incorrect guess loses one point.
Just Pick: everyone answers for themselves, then compares. No right answers or scoring. Party Mode · 21+: the same guessing game, with optional party prompts when challenges are enabled. Drinking is never required and never earns points.
3. Equal turns, odd or even
Two to eight players can join a room. The host selects the expected group size and one, two or three turns per person. The actual number present at the start sets the total. A random draw selects the starting player unless the host chooses someone. Everyone rotates through the spotlight equally. If someone leaves during a set, the remaining players return to the lobby for a fresh, evenly balanced set; completed questions remain in the room’s played history.
4. Lock it in
Quick online play allows 30 seconds for the spotlight answer and another 30 seconds for guesses. A missing answer skips that turn; missing guesses earn no points and no penalty. Relaxed play has no timer. Pass-the-phone play is relaxed so handoffs never cost a turn. Any player can skip their own choice.
5. Ask for the story
After the reveal, tap Explain that 👀 to ask the spotlight player why. Requests combine instead of creating repeated pop-ups. The answerer can share up to 500 characters, explain out loud in local play, or plead the fifth. Passing sends a playful message and costs no points. The host is warned if an explanation is being typed before advancing.
Optional challenges
The host can enable silly challenges. After missed guesses, the group votes among rotating dares or Opponent’s Choice. Party Mode also offers an optional drink choice. A player can always skip. Completed challenges can earn one comeback point after host approval. No unsafe dares, unwanted contact or pressure to reveal personal information. Camera sharing starts only after the player chooses to share; they can stop at any time.
Another set? Keep the room.
The results screen offers Play another set, Switch decks and End room. Your code, players and chat stay together. Scores reset each set while session wins carry over. Tied winners each receive a set win. Unplayed questions come first; once a deck is exhausted it reshuffles. Rooms expire six hours after creation. The host must still own a paid deck to start another set with it.
Chat, reactions and results
Open Room chat whenever you want. It keeps the latest 50 messages, up to 400 characters each. You can delete your messages; the host can delete any message. Reactions live with the reveal, away from the text box. Share results card includes names and scores, never answers or explanations. Review it before sharing.
Solo and one-phone play
Solo lets you make your own choices and reflect on them. Pass the phone uses separate handoff screens for private picks. Choose the current phone holder in the reveal controls when reacting or explaining. Local play and solo progress last only in the current open page.
Privacy and access
Keep room codes among invited players. Anyone with a code can try to join an open lobby. Secret choices stay hidden from other players until the reveal. Rooms, responses and chat are temporary. Camera media is not recorded by the game, but others may record their screens. Adult decks require 18+ and Party Mode requires 21+.